In these types of simulated bowling games, the player rolls a ball down an alley so that the ball will pass under a display panel and actuate a series of downwardly extending switches, which switches in turn indicate the pins 'knocked down' by switching off the appropriate visual indicia on the display panel. In order to overcome the disadvantages provided by bowling games wherein the toy bowling pins are contacted by the moving projectile, simulated bowling games having a display panel to which are mounted a number of transilluminated visual indicia corresponding to bowling pins have been provided. First, the toy bowling pins can often be damaged by the projectile, and secondly, the toy bowling pins do not effectively simulate the manner in which actual bowling pins are knocked down. Such bowling games have been found to be less than completely satisfactory for two reasons. A first type is where the bowling pins are actually contacted by a projectile such as a small bowling ball or a sliding puck. Heretofore, toy bowling games have been of two types.
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